![robocop 2003 demo robocop 2003 demo](https://www.myabandonware.com/media/screenshots/r/robocop-jja/robocop_6.png)
- Robocop 2003 demo cracked#
- Robocop 2003 demo movie#
- Robocop 2003 demo manual#
- Robocop 2003 demo code#
Terminator on the Super NES (the game that came in that big chunky plastic case), but that's a bit of an iffy one.
Robocop 2003 demo movie#
It's been years since the last Robocop movie (even longer since the last good one), and the last game based thereupon would be.ouch, I don't even remember. The only keys that get out from these cards are the keys currently being used, and they change about every 10 minutes.Ĭommunication codes, blocking, addressing specific receivers and cards are all unknown about these systems, what you may find is fake or useless.īy the time they get cracked, the services will just change to a new viewing card.If you've ever played a Robocop videogame, congratulations - you probably feel as old as I do right now. All of them are being used in pay-tv services. If you want state of the art protection check out CryptoWorks, Seca 2, MediaGuard etc. It is just too expensive for a game and would be very annoying for the real buyers of the game.
![robocop 2003 demo robocop 2003 demo](https://pics.me.me/×bロ×-obocop-robocop-2003-video-game-revolvy-49575512.png)
Robocop 2003 demo cracked#
It is possible to create something that by the time it gets cracked nobody would care. There are rewarding moments of developments, both most of the time it is real work.īut there were few worthy talents out there too: No sorry, crackers were quite often just kids, with will enough to spend a few hours on removing a copy-protection, but developing a game requires month and years worth of dedication. that was the last time anyone swallowed that rubbish. The 'hype' surrounding the protection did more to promote gamesales of Robocop 3 than the dongle itself did, because so many people mistakenly thought it unbreakable. I think you all overestimate the dongles effectiveness! I'm sure I still have a dongle for this game, and am quite happy to work out what it does for inclusion into a CAPS environment. The protection isn't very well put together, and its nice you all goto the efforts of trying to support it, but the Platinum release doesn't even have this protection, and has had several bugs removed. I'm pretty sure if you test the dongle in different ways, it returns different values, which if you were an intelligent programmer, you could use this for different aspects of the game.įor the record, Gaston of Fairlight got it at 9.30am UK time, by 17.00 UK time, it was cracked 100%! Once you got beyond the self modifying code, you simply removed them.
Robocop 2003 demo code#
The way that the programmers decided to disguise the read code was no different to how a programmer might disguise a Copylock protection check.
![robocop 2003 demo robocop 2003 demo](http://robocoparchive.com/games/titus5.jpg)
The idea behind the dongle was simply to test for its presence, and it would return a value if present. If the dongle had been used properly then it might have taken longer to crack.
Robocop 2003 demo manual#
Manual and packaging cost was shared among platforms in many cases, so the cost was well spread and mass reduced, of course if none of the conversions sold, it was a major loss.ĭespite Oceans wild claims, the dongle for Robocop 3 wasn't all that great. (similar problem with console cartridge remittance)Ī wrong sales forecast could have easily wiped out the profit of a bad selling game, while duplication was a much more controllable cost and could be done is small (few hundred copies) runs whenever needed. The reason dongles were rarely used was the cost involved and the massive losses that could have been gained if the success of a game was improperly forecast. However a dongle no matter how simple is out of reach for many of the people who could have copied the game otherwise. When people affected could not copy a game to whoever they showed it to, many of the people went and bought the game instead - we are of course not speaking about people "in the know" of piracy, but casual users, the people who these games were targeted at the first place.Ī manual can be photocopied (normally), a codewheel can be ripped apart and photocopied, a disk protection (less advanced early ones) can be copied once you know how. One important thing that is often mistaken:Ĭopy protection is there to prevent a legitimate customer of a game to copy his/her purchase to a friend, a neighbour, a kid, a schoolmate etc.